A stone gargoyle created for a school project. I sculpted the basic primary and secondary forms in Zbrush, as well as the tertiary details. Afterwards, I exported a lower resolution version and brought it into Maya to begin creating my low poly model. I then unwrapped the model, exported it out of Maya into Substance Painter, baked my maps, and textured the gargoyle. Lastly, I made renders using the Iray Renderer.