Environment Texture Artist with a captivating mélange of traditional artistic abilities combined with digital techniques. Recognized for strong work ethic, attention to detail, creativity and innovation, leadership qualities, and strength of character. Highly motivated to utilize and expand creative ingenuity and technical craftsmanship in a professional setting.
Equipped with over 2.5 years of AAA industry experience and a deep passion for the arts, I bring worlds to life through highly detailed environment assets and materials, pushing the boundaries of what's possible and engineering visually compelling pixels. I’m always eager to break creative and technical boundaries, contribute to ambitious projects, and take innovative ideas to new heights. My drive is to build immersive spaces that captivate players and elevate interactive experiences.
Employed by Yoh/DZX on contract assignment with Sony PlayStation: Bend Studio.
Responsibilities include:
• Collaborated closely with the Environment and Surfacing departments to author high-fidelity, PBR-compliant game-ready textures that adhere to strict texel and UV guidelines, memory budgets and performance metrics for an array of art assets
• Supported ongoing pipeline and workflow investigation and development efforts contributing to the shaping and refinement of various art processes, shaders and tools, leveraging a wide range of authoring techniques and software
• Composed extensive art and technical documentation for internal artists and outsourcing partners
• Contributed to and maintained the in-house material library and kits
• Developed 3D models and LODs for in-game content and department needs
• Experience working with proprietary game engine
Employed by Yoh/DZX on contract assignment with Sony PlayStation: Bend Studio.
Responsibilities include:
• Collaborated closely with the Environment and Surfacing departments to author high-fidelity, PBR-compliant game-ready textures that adhere to strict texel and UV guidelines, memory budgets and performance metrics for an array of art assets
• Contributed to and maintained the in-house material library and kits
• Developed 3D models and LODs for in-engine content and department needs
• Experience working with proprietary game engine