Max Laudenslager
Max Laudenslager
Former Surfacing Artist at Sony PlayStation: Bend Studio
Atlanta, GA, United States

Summary

Environment Texture Artist with a captivating mélange of traditional artistic abilities combined with digital techniques. Recognized for strong work ethic, attention to detail, creativity and innovation, leadership qualities, and strength of character. Highly motivated to utilize and expand creative ingenuity and technical craftsmanship in a professional setting.

Equipped with over 2.5 years of AAA industry experience and a deep passion for the arts, I bring worlds to life through highly detailed environment assets and materials, pushing the boundaries of what's possible and engineering visually compelling pixels. I’m always eager to break creative and technical boundaries, contribute to ambitious projects, and take innovative ideas to new heights. My drive is to build immersive spaces that captivate players and elevate interactive experiences.

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Skills

Environment ArtSurfacingPBR MaterialsPBR TexturingTexture BakingEnvironment Modeling3D ModelingProp ModelingHigh-poly ModelingLow-poly ModelingUV MappingLightingDigital SculptingDigital PaintingVideo Editing

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere

Reel

Productions

    • Video Game
      Eira: Echoes of Adventure - Senior Capstone Project
    • Year
      2020
    • Role
      Material/Environment Artist
    • Company
      Champlain College Game Studio

Experience

  • Surfacing Artist (Contract) at Sony PlayStation: Bend Studio
    US
    August 2024 - February 2025

    Employed by Yoh/DZX on contract assignment with Sony PlayStation: Bend Studio.

    Responsibilities include:

    • Collaborated closely with the Environment and Surfacing departments to author high-fidelity, PBR-compliant game-ready textures that adhere to strict texel and UV guidelines, memory budgets and performance metrics for an array of art assets

    • Supported ongoing pipeline and workflow investigation and development efforts contributing to the shaping and refinement of various art processes, shaders and tools, leveraging a wide range of authoring techniques and software

    • Composed extensive art and technical documentation for internal artists and outsourcing partners

    • Contributed to and maintained the in-house material library and kits

    • Developed 3D models and LODs for in-game content and department needs

    • Experience working with proprietary game engine

  • Associate Texture Artist (Contract) at Sony PlayStation: Bend Studio
    US
    August 2022 - August 2024

    Employed by Yoh/DZX on contract assignment with Sony PlayStation: Bend Studio.

    Responsibilities include:

    • Collaborated closely with the Environment and Surfacing departments to author high-fidelity, PBR-compliant game-ready textures that adhere to strict texel and UV guidelines, memory budgets and performance metrics for an array of art assets

    • Contributed to and maintained the in-house material library and kits

    • Developed 3D models and LODs for in-engine content and department needs

    • Experience working with proprietary game engine